Instructions
and Information About Arcade Mah Jongg
NOTE:
This game requires the installation of DirectX 8.0 and a sound card.
Basically, here's
the core idea behind game play: fire bullets to hit the tiles, and
clear all of the tiles to move to the next level. Complete all of
the levels to finish the level pack.
If you hit two
tiles, that are different, consecutively (there are a few exceptions
to this explained below), you score one point each for those two
tiles and your life bar, located in the paddle, is reduced by one
point.
You have 40
life points at full health as represented by the color bar in the
middle of your paddle. If your life points are reduced to zero your
paddle explodes and you are then able to enter your high score if
you have one for that level pack. Each level pack has its own high
score table. You may view those high scores by pressing F4 at the
main menu and then select the level pack you are interested in viewing.
If you match
two tiles by shooting at them consecutively, you get a match! The
first match gives you 100 points. If on the next two tiles you hit
you don't hit a match, the next time you make a match you only get
100 points. If you hit matches consecutively your score for those
matches go from 100 to 200 to 300 to 400 and then to 500. Upon hitting
the 500 mark your life bar gains 6 points. That's a great way to
stay alive!
So following
that course of action, you may attempt to regain health after you
make mismatches. Sometimes mismatches are not preventable.
Now, there are
some tiles that look different but will actually make matches. The
empty tile, which is blank, when hit will act as a pair to a match.
Then there are four additional groupings of tiles that when hit
in pairs also make matches. An example of this is in level 5 of
the "Getting Started" level pack (level pack one). These are Seasons
(four tiles), Directions (four tiles), Flowers (four tiles), and
Dragons (two tiles).
Now for some
cheats: When playing in a level, press F1 to jump to the next level.
Pausing is not necessary as there is no time pressure. When in the
main menu you can change the tile sets by pressing F2. The default
one is the classic Mah Jongg tile set. The alphabet one is the other
one available at this time. That option changes the appearance of
the tiles when playing the game. Some people think the alphabet
one is easier to use.
The difficulty
level, which you can change in the main menu by pressing F3, has
two settings. The harder setting makes these two changes in game
play: there are no powerups (a word about those in a minute), and
the tiles for each level are totally randomized. During normal gameplay
on normal difficulty the tiles are preconfigured to allow for arrangements
of tiles that match as I have designed for each level.
Powerups: there
are a number of powerups that are good and a number that are bad.
Here's a breakdown:
|
Increase
bullet speed |
|
Decrease
bullet speed |
|
Guide
bullets with your paddle |
|
Add
bullets that fire from top |
|
Add
life bar points |
|
Add
a smaller number of life bar points |
|
Deduct
life bar points |
|
Add
a match |
|
Add
a mismatch |
|
Add
100 points to score |
|
Add
200 points to score |
|
Add
300 points to score |
|
Add
400 points to score |
|
Add
500 points to score |
That's it! Thanks
so much for playing!
|